In the past months, even I wasn’t sharing much - loads of things have happened.
Been working on this for a while and am still not 100% complete. The systems in the Turbolet are pretty simple - but the interconnections and the circuit breakers make it quite complex. But I’m on the right track with that.
I realised I needed to take a break. I’ve put a lot of pressure on myself with this task and started to be a “job” instead of having fun developing.
Sounds are quite important. With great sound, you can just be there. Your senses tell you, you’re in the cockpit, sitting on an old seat, hearing the cracking and squeaking… :) In the past weeks, we just finished with the sounds. Engine and other cockpit sounds are event-driven in FMOD - so I can control them from code - what/when happens, at a specific location. It really elevates the immersion. There are still things to fine-tune, but that’s something I rather come back when most of the other things are done.
I love how the cockpit looks and feels now: used, old, dirty - therefore a nice place to just sit and look around, especially in VR :) But something was still missing, it still felt sterile. So I started working on adding more details. Details that you don’t notice at first or even second sight.
Basically, I did the same as before: though a lot about how a specific part of the cockpit would be used, where the wearing should be, where is more dust and dirt and where are the parts that are quite clean - cause of the frequent usage.
I wanted to start with a “small and simple” part, so I chose the clock, magnetic compass and thermometer. It was a good candidate as it has a switch, the clock as an “instrument”-like thing, the not so old magnetic compass, some parts which were used quite often - so every type of material that I’d need for an upgrade for other parts in the cockpit.
Here’s the final result. I still see how and where I could improve, but there’s a point I have to stop. That point is here and now. Otherwise, I never get to release :)
Our new journey took an unexpected turn as we dove deep into reworking our 3D model. The challenges were real, but so was our determination to achieve a level of quality that would redefine the standards in our upcoming 2.0 version.
In the past months, even I wasn’t sharing much - loads of things have happened.
While I'm working on one of the most boring parts of the plane - the electric system - I'm trying to break the long silence
I was finishing work on Friday, back of my mind was already working on the Turbolet’s CWS lamps. The logic was already there but couldn’t test it properly without the actual lamps in the cockpit.
We all know how crazy this year was. But I'd like to talk about the progress we made with the Turbolet :)
The Let L-410 is powered by two Walter/General Electric Turbo-Propeller engines. The engines have several protections and redundancy mechanisms and are equipped with a water injection system...
In this post we go through the Central Warning Display annunciators...
The Turbolet has the following systems on the aircraft front sections as the protection against the ice formation...
After a long hesitation, I teamed up with a 3D/texture artist, Andrei Nastasa. He re-did all the external textures and made it look exceptionally realistic!
Comments