#devblog

Sharing, ranting, showing-off :)

Visual update 2 - cockpit and cabin

Dec 14, 2020

We all know how crazy this year was. But I’d like to talk about the progress we made with the Turbolet :)

It was quite a long time since the last visual update so the time has come for another one, focusing on the internal look and feel of the plane. Just like with the external texture update, Andrei did an amazing job with the cockpit and cabin textures: with PBR and more detailed textures the Turbolet’s “office” just came alive :)

Keep in mind, these are WORK IN PROGRESS shots, so it doesn’t reflect the final product - but it came to a stage where I feel comfortable showing them :)

The cockpit

Let L-410 Turbolet - Visual update #2 - cockpit and cabin

Let L-410 Turbolet - Visual update #2 - cockpit and cabin

With the new dynamic lights, the GPS - and event the CWD lights the whole cabin!

Let L-410 Turbolet - Visual update #2 - cockpit and cabin

Let L-410 Turbolet - Visual update #2 - cockpit and cabin

Let L-410 Turbolet - Visual update #2 - cockpit and cabin

The Cabin

The cargo will match the actual loadout. If you carry loads of stuff - well, then the plane will be full of “stuff”… :)

Let L-410 Turbolet - Visual update #2 - cockpit and cabin

Let L-410 Turbolet - Visual update #2 - cockpit and cabin

Let L-410 Turbolet - Visual update #2 - cockpit and cabin

Most of the cargo version Turbolets has a separator wall, just behind the pilots - which can be opened or closed, depending on the cargo.

Let L-410 Turbolet - Visual update #2 - cockpit and cabin

Let L-410 Turbolet - Visual update #2 - cockpit and cabin

Current development

Currently, I’m working on animations, manipulators. Once that’s done, fine-tuning of the flight model for the “experimental flight model”. It’s so much better - you can feel the plane’s weight, you believe you actually sitting in a small turbo-prop plane, which is quite heavy, but since it has huge control surfaces, it’s quite sensitive.

After that… who knows? FMOD Sounds, VR compatibility, proper librain integration, weather radar… As you can see, there is plenty of stuff on my list, but getting there. Slowly, but steadily.


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